Guys, I didn´t made it that long to this level. Im stuck in AlienVessel, but as soon as I finish "tha mod" (thatś not the name of the mod :) ). I will continue on realnesV20 :)
I know it´s too dark, I firtsly though it will be an Art screen!
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čtvrtek 19. ledna 2012
neděle 15. ledna 2012
The Realness 2.0 Update + 1K Blog Views
As "Thank you gift" for 10k topic views, I re-uploaded all my The Realness version on Gamefront.com (On Crydev.net, are having troubles with attachments)
And now, some screens from progress ;)
New lighting color, settings & SSReflections
Combination of SSAO & SSDO
New water reflections & underwater-fog
neděle 8. ledna 2012
Time of Day - Battery_Park
I´ve tried to implement a textures using in the flowgraph / tod trigger. It ended up a quite good. Take a look by yourself!
úterý 3. ledna 2012
The Realness 2.0 Delay
Im so sorry guys, but Im working on a secret mod with promuckaj (maker of qmod).
Our secret mod will be released on 15 of February and after that. I will be making a The Realness 2.0!
Release date: 20th March TBA
Our secret mod will be released on 15 of February and after that. I will be making a The Realness 2.0!
Release date: 20th March TBA
neděle 18. prosince 2011
sobota 17. prosince 2011
čtvrtek 8. prosince 2011
The Realness 2.0 Changelog!
- Improved shadows
- Improved Time of Day
- Improved "graphical look" such as saturation and contrast
- Improved Global Illumination
- Improved SSAO
- Realistic water
- Realistic relfections
- Added SSRO relfections
- Added mroe vegetation into the each level
- Added more weapon and ammo supplies
- Added a monuments and more background buildings
- Added more particles and decals
- Added more red barells and damaged cars
- New advertisements and commercials to hit a "nowadays"
- Fixed DX11 "No sun showing" problem in my mod (Fixed by "chicken")
(More coming soon when I get ideas)
Progress done in The Realness 2.0:
Flowgraph = [100%]
Textures = [10%]
Music = [0%]
Levels = [5%]
Lens Flares = [50%]
Configs = [100%]
- Improved Time of Day
- Improved "graphical look" such as saturation and contrast
- Improved Global Illumination
- Improved SSAO
- Realistic water
- Realistic relfections
- Added SSRO relfections
- Added mroe vegetation into the each level
- Added more weapon and ammo supplies
- Added a monuments and more background buildings
- Added more particles and decals
- Added more red barells and damaged cars
- New advertisements and commercials to hit a "nowadays"
- Fixed DX11 "No sun showing" problem in my mod (Fixed by "chicken")
(More coming soon when I get ideas)
Progress done in The Realness 2.0:
Flowgraph = [100%]
Textures = [10%]
Music = [0%]
Levels = [5%]
Lens Flares = [50%]
Configs = [100%]
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