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neděle 15. ledna 2012

The Realness 2.0 Update + 1K Blog Views

As "Thank you gift" for 10k topic views, I re-uploaded all my The Realness version on Gamefront.com (On Crydev.net, are having troubles with attachments)


And now, some screens from progress ;)

New lighting color, settings & SSReflections
 Combination of SSAO & SSDO
 New water reflections & underwater-fog
 

neděle 8. ledna 2012

Time of Day - Battery_Park

I´ve tried to implement a textures using in the flowgraph / tod trigger. It ended up a quite good. Take a look by yourself!




úterý 3. ledna 2012

The Realness 2.0 Delay

Im so sorry guys, but Im working on a secret mod with promuckaj (maker of qmod).

Our secret mod will be released on 15 of February and after that. I will be making a The Realness 2.0!

Release date: 20th March TBA

čtvrtek 8. prosince 2011

The Realness 2.0 Changelog!

- Improved shadows
- Improved Time of Day
- Improved "graphical look" such as saturation and contrast
- Improved Global Illumination
- Improved SSAO
- Realistic water
- Realistic relfections
- Added SSRO relfections
- Added mroe vegetation into the each level
- Added more weapon and ammo supplies
- Added a monuments and more background buildings
- Added more particles and decals
- Added more red barells and damaged cars
- New advertisements and commercials to hit a "nowadays"
- Fixed DX11 "No sun showing" problem in my mod (Fixed by "chicken")
(More coming soon when I get ideas)

Progress done in The Realness 2.0:

Flowgraph = [100%]
Textures = [10%]
Music = [0%]
Levels = [5%]
Lens Flares = [50%]
Configs = [100%]